Graffiti, blood spatters, strewn newspapers and garbage… Decals can add massive amounts of intricate detailing to your maps by breaking up repetitive walls, adding stains to carpets or using them to tell a story of sorts. They’re extremely easy to use as you can simply paint them on using the 3D View in Hammer, and [...]

Want to blend two textures together for your Aztec ruins map? Default HL2 blend textures not doing it for you? Want to make your own? Will I stop asking questions? Will you? Apologies, I got stuck inside a rhetorical logic loop… It’s all this code Dogmeat keeps strewing about the place.
So… Blending two textures together [...]

You’ve made a lovely metal grate, but bullets wont pass through it! Stupid Source engine, not understanding what you really wanted. Frustrated, you tear off the face of a random passer-by and wear it as a hat!
But wait, you crazy face-hat wearer! There’s a remarkably easy solution. Open up the VMT you made, and [...]

You’ve just played Bioshock… Wandering through the underwater streets of Rapture, you’re amazed by how effective the water shaders are that line the walls, creating a shimmering, warping effect that makes it seem like you’re under the sea… and now you want to know how to achieve that effect in Source. Good news. It’s possible, [...]

So you’ve been outside into the Great Outdoors and somehow survived the gauntlet of peril that is nature and miraculously you haven’t died horribly… On your journey you managed to take several beautiful photographs of things such as rotting walls, mossy grass and rusting metal for use as textures in your mod. You drag them [...]

Lighting is an essential part of level design, it can make or break a map. Creating a good atmosphere is perhaps the second most important aspect of creating a great level, second only to a great layout. There’s a lot of different ways to light a level, but perhaps the most unused, and if used [...]