Playing sounds is great, but occasionally you may want to stop a sound that is currently being played. For example there is an execution countdown in Jailbreak that can be averted mid way through, and it was easiest to have this as a single sound that can be stopped as needed.
To do that we can [...]
While doing some work on Jailbreak I’ve just noticed that my post on using SendAudio to send sounds to be played on clients is out of date.
In the orangebox sdk there is a new event named teamplay_broadcast_audio which is already set up to allow you to play announcement like sounds on the client (i.e. sounds [...]
Sound is something that by-and-large, goes ignored in many mods and shockingly some full commercial games. Sound effects, ambient noises and music make up 50% of a players experience. Imagine playing Call of Duty 4 with the volume down… Confusing, frustrating and much less exhilarating.
Unfortunately, sound isn’t something that’s easy to do, and it’s even [...]
To let players know about important game events we play announcements which are normally sent to all players, or all players on a team. These sounds are heard globally, as if they were in the player’s head, rather than being based in the level.
To do this we can make use of the existing SendAudio HUD [...]