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Jailbreak: Source

Source SDK Development Blog
02
May
Textures: Refraction – Bioshock Style
By Wills, under Mapping. Tagged: hammer, shaders, textures

You’ve just played Bioshock… Wandering through the underwater streets of Rapture, you’re amazed by how effective the water shaders are that line the walls, creating a shimmering, warping effect that makes it seem like you’re under the sea… and now you want to know how to achieve that effect in Source. Good news. It’s possible, [...]

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